Showing posts with label mists of pandaria. Show all posts
Showing posts with label mists of pandaria. Show all posts

Tuesday, January 8, 2013

Prometheus Bound


http://wow.zamimg.com/uploads/screenshots/normal/181130.jpgWelcome back, Warlocks.  I hope that the new year is finding you awash in a sea of your enemies’ blood. Last week we delved into the idea behind Destruction with an overview of the basic concept behind the spec, now we will probe the essential spells and abilities of this spec to prove that the Destruction warlock is one masochistic son of an ember.




Tuesday, January 1, 2013

Tyger, Tyger, burning bright, in the forests of the night...

What immortal hand or... ah,
forget it, let's incinerate something.
To borrow the words from William Blake, who could conceive of such a concept as the Warlock? The idea of a person who casts spells that destroy foes has been around in weaker forms (i.e. wizards/mages), but Warlocks are more insidious by drawing upon demonic forces; forces that seek the destruction of everything lawful and good.  The first two weeks of this stint were spent exploring the degenerating forces of the Afflock.  Now, we'll swing the pendulum in the complete opposite direction by looking at the Destruction Warlock - he of the ever burning fire.





Friday, December 21, 2012

Leadership 101


Good afternoon everyone,

Been a while since last time I addressed the topic of leadership.
Please study the text below:

Raid Leading: What does it take, how can I do it?

OUTLINE
1. What does a raid leader do
2. How should a raid leader prepare himself
3. How to judge the limitations of your team
4. How to judge what you need for an individual encounter
5. How to conduct yourself to the guild
6. How to handle confrontations
7. How to fix "problem players" in a raid
8. How to improve your guild's relations with other guilds and the server

Tuesday, December 18, 2012

Fear and loathing in WoW



warlock2.png
Since my first adventure into the wilds with my little warlock,
the different specs seemed to have their own, distinct flavors.  I'm not referring to the rotations, damage dealt, or even focus of each spec; those were present, too, but this difference was its own entity.  Rather, each style had a unique aura that I felt while playing it, as if the goal was different for each player.  The closest class that I can align this idea to is the rogue: a combat rogue is a tavern brawler, a thug who loves to ambush people in plain sight; a subtlety rogue is more of the street thief who is not terribly interested in attacking if (s)he can steal and get away; an assassin rogue is a ninja - kill quickly and by any means.  For the warlock, each of the different styles had a similar spirit, but there was a little something that made it more... sinister.






Tuesday, December 4, 2012


So, Patch 5.1 has been out for a week, and the complaints are flying faster than my health pool when I pvp.  Blizzard received some harsh questioning from a variety of posters about supposed "ninja nerfs" from many of the classes.  The argument that Blizzard purposefully hides these changes in order to avoid upsetting a large number of players seems a little tunnel-visioned, but there is no doubt that players choose, not only their play style, but also their class, based on perceived balance issues, and, as in any venue, when facts that affect major issues surface, especially if it appears that there was an attempt to hide them, people become upset.
Fortunately,  Daxxarri, a community manager, clarified what happened...

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