Last week, we began the investigating implications of affliction spells and the purposes behind these methods of mayhem. This week will continue the analysis of affliction's torturous methods. So, without further ado...
Tuesday, December 25, 2012
Friday, December 21, 2012
Been a while since last time I addressed the topic of leadership.
Please study the text below:
Raid Leading: What does it take, how can I do it?
1. What does a raid leader do
2. How should a raid leader prepare himself
3. How to judge the limitations of your team
4. How to judge what you need for an individual encounter
5. How to conduct yourself to the guild
6. How to handle confrontations
7. How to fix "problem players" in a raid
8. How to improve your guild's relations with other guilds and the server
Tuesday, December 18, 2012
the different specs seemed to have their own, distinct flavors. I'm not referring to the rotations, damage dealt, or even focus of each spec; those were present, too, but this difference was its own entity. Rather, each style had a unique aura that I felt while playing it, as if the goal was different for each player. The closest class that I can align this idea to is the rogue: a combat rogue is a tavern brawler, a thug who loves to ambush people in plain sight; a subtlety rogue is more of the street thief who is not terribly interested in attacking if (s)he can steal and get away; an assassin rogue is a ninja - kill quickly and by any means. For the warlock, each of the different styles had a similar spirit, but there was a little something that made it more... sinister.
Tuesday, December 11, 2012
|I ended up with my Draenai, after all.|
Tuesday, December 4, 2012
So, Patch 5.1 has been out for a week, and the complaints are flying faster than my health pool when I pvp. Blizzard received some harsh questioning from a variety of posters about supposed "ninja nerfs" from many of the classes. The argument that Blizzard purposefully hides these changes in order to avoid upsetting a large number of players seems a little tunnel-visioned, but there is no doubt that players choose, not only their play style, but also their class, based on perceived balance issues, and, as in any venue, when facts that affect major issues surface, especially if it appears that there was an attempt to hide them, people become upset.
Fortunately, Daxxarri, a community manager, clarified what happened...