
Greetings, fellow warlocks! This week marks the close of our spec analysis for Destruction. I must admit that I'm enjoying the spec, currently, but I can't wait to get back into my comfortable ole skin of Affliction. Perhaps I enjoy hurting others more than myself!
Incinerate: To burn or reduce to
ashes. It makes sense to have this spell as a filler, mechanically speaking,
since fires, as previously noted, are chaotic in nature, they have the tendency
to consume their fuel with no regard to the future.
Anything with sufficient moisture, whether
it’s grass, trees, your neighbor’s cat, can snuff the life of the fire with
little difficulty. Fire is hit twice: first with the moisture
in the item, second with the steam that
the evaporated moisture creates, especially if that steam condenses onto an
item that the fire is trying to burn. Much like a regenerating mob that heals
each time you hit it. In order to overcome the moisture of an item,
reapplication of the fire is necessary, especially to such moisture laden items
as living beings. By shooting this fire, the warlock, though, is exposed to
copious amounts of backlash. Much like a blowtorch’s end gets hot, so must the
flesh of the warlock’s hands and arms, up to and including combustion. The
warlock survives this via…
Chaotic Energy: This is a passive
ability given to Destruction warlocks in Mists to compensate for the removal of
life tap which, logically, belongs with Affliction, even if it does follow the
precedent of inflicting pain on ones’ self, it does not fall within masochism
since the pleasure is not the end, but merely a means. In order to survive the
drawing of such chaotic and destructive powers, the warlock must simultaneously
siphon energy and, in an rp setting, life, from the twisting nether to
compensate for the destruction wrought by the
fires that (s)he deals. This means that the Destruction Warlock is in a
constant state of self-immolation and regeneration.
This, then, shows that the concept of this
spec is rooted in masochism, since the only path to power is through self pain;
ergo, the lock must enjoy experiencing pain in order to withstand the incessant
barrage that is the source of his power.
Next week, we'll finish this series with Demonology's diabolical degeneration. Until then, stay toasty!
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