Greetings, fellow warlocks! This week marks the close of our spec analysis for Destruction. I must admit that I'm enjoying the spec, currently, but I can't wait to get back into my comfortable ole skin of Affliction. Perhaps I enjoy hurting others more than myself!
Incinerate: To burn or reduce to ashes. It makes sense to have this spell as a filler, mechanically speaking, since fires, as previously noted, are chaotic in nature, they have the tendency to consume their fuel with no regard to the future. Anything with sufficient moisture, whether it’s grass, trees, your neighbor’s cat, can snuff the life of the fire with little difficulty. Fire is hit twice: first with the moisture in the item, second with the steam that the evaporated moisture creates, especially if that steam condenses onto an item that the fire is trying to burn. Much like a regenerating mob that heals each time you hit it. In order to overcome the moisture of an item, reapplication of the fire is necessary, especially to such moisture laden items as living beings. By shooting this fire, the warlock, though, is exposed to copious amounts of backlash. Much like a blowtorch’s end gets hot, so must the flesh of the warlock’s hands and arms, up to and including combustion. The warlock survives this via…
Next week, we'll finish this series with Demonology's diabolical degeneration. Until then, stay toasty!
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